
Watching these wobbly, clunky weapons of war steamroll across the battlefield, wiping out entire infantry battalions, is extremely satisfying. The first mech you encounter in the game is best described as a barrel with legs. They look like combinations of repurposed farm equipment and walking tanks. Unlike the slick mechs you'll see in some anime, however, these mechs are big, clunky beasts.

This is a world where Nikola Tesla has worked his magic, and huge, mechanical war machines roam the countryside. And Polania is the somewhat scrappy underdog, sandwiched between the two massive empires.Īll of this sounds like pretty standard RTS stuff, but what helps set Iron Harvest apart from the rest are its mechs. Saxony is a combination of western European countries. Rusviet is an amalgamation of Soviet powers. The central powers in Iron Harvest are the nations Rusviet, Saxony, and Polania. Iron Harvest is essentially a skirmish-style RTS set in the "World of 1920+." It's an alternate reality based in Europe after World War I, with factions loosely based on real-world countries.

We got our hands on a preview build of Iron Harvest, and we like what we've seen so far. Iron Harvest also provides hard enough counters that matches never feel totally lost there's always an opportunity to build up an army that can fight back against a complacent opponent. Iron Harvest has a pretty impressive real-time strategy skeleton underneath its veneer, with plenty of opportunities for players to adapt to and outwit their opponents. Luckily, there's a lot more to this RTS than just a pretty face.
